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I have been running comparison tests between major brands of 1/32 scale slot cars. Mid-way through the testing I came to realize that the performance of slot cars that are produced by mainstream manufacturers such as Fly, Ninco, Scalextric, Proslot, SCX, and even Artin, are dependant on the car rather than the manufacturer. For example, A Ninco Ferrari F-50 did not handle as well through turns as did my Artin Porsche GT-2. The Ferrari’s rear end swung wide causing the car to lose a fraction of a second exiting from the turn. A Proslot Ferrari F-355, a beautiful car, was quite fast, but had a hard time in the turns. Still it out performed the Ninco Ferrari F-50. So far the fastest car has been Fly’s Ferrari 512. Probably due to its very light weight and powerful magnet.
Magnets are the major problem in fairly evaluating the individual cars. One of the fastest cars I tested was the SCX Ferrari 333sp. It’s handling and speed were dazzling, until I took out the magnet, then it could hardly match any of the other cars tested. I am awaiting delivery of a MRRC Ferrari 275p, which was recently reviewed by the OLD WEIRD HERALD. It was suggested that it was very nice, but because it had no magnet it did not compare to the other brand’s cars in speed and handling. I am sure OWH is right, but I will run it against cars with their magnets removed, and see what happens.
There are a number of people who have been advocating no magnet racing, and I have been trying some cars after removing the magnets. What happens is the track times go down significantly, and you just have to drive a lot better, but that’s what real racing is all about. Yes there are endurance races that test the cars abilities, but if those abilities are based on who is using the best magnet, or magnet configuration, what’s the driver for? Tweaking the motors or the gears within club regulations is not a problem, but magnets are just a cheat for poor drivers, as are spraying the track’s tight turns, and cars’ tires. I never saw Enzo Ferrari spraying glue on his cars’ tires. Can my expensive Fly Ferrari 512 keep up with my Artin Porsche GT-2 without benefit of the magnet? We will find out. Having discussed no magnet racing I must suggest that this is an adult thing. Most 13, 14, 15 year old early teens just want to go fast. The cars don’t even need to look like real cars.
| SCG would like to thank Gene Contatore for submitting this article. If you wish to write us with your opinions on this subject, please email us with your article. Please state if you would allow us to post your article on the site. We will not post your name or email address if you do not want us to. Slot Car Garage reserves the right to edit or post only a part of the article for publishing. These opinions made on this page of slotcargarage.com may or may not necessarily reflect the views of Slot Car Garage. |
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These are the responses I have received so far on this topic:
Our club in the UK is vehemently
against magnets, basically because now they are so strong that the
level of skill required is minimal and, as your contributor points
out, they don't let you know which cars have the best genuine roadholding,
i.e. due to balance, tyres, chassis, etc. Nobody seems
that interested in substituting steel braid for copper tape on our wooden
tracks. Also if you make your own cars you want to see how well they
handle versus manufacturers products (my Mercedes 196 simply thrashes all
manufacturers 50s cars and quite a few later ones).
I agree with the person who
wrote the article non magnet cars or cars with weak magnets are a lot more
fun and takes more skill to drive. Strong magnet cars tend to be boring and
dull, alot more fun going sideways once in a while instead of flying off the
track when you take a corner too fast. Very interesting and enlighting
subject. Nice website!
I think its good to use magnets.
But that You should be careful so that your not overdoing it. I mean there
must be a thrill also. Then its very funny to experiment with different
magnets
I disagree with Gene Contatore's
article in which he states:
"magnets are just a cheat for poor drivers, as are spraying the track's
tight turns, and cars' tires. I never saw Enzo Ferrari spraying glue on his
cars' tires".
I do not recall ever seeing a slot in the track under Enzo's car nor a guide
that rides in that slot either. Seriously though, it's a case of
different strokes for different folks. Thats why there are different
groups or classes in slot racing as there are in full scale racing - each
with its own set of rules and regulations.
Whether a car has a magnet or not, whether they use glue or what types of
motors are used is not a reflection of the quality of the car nor of the
driver. If you like to race cars without magnets, that's fine - just
create a class within your racing circle that disallows magnets.
Are we to conclude that Schumacher and Hakkinen are cheats because they
drive a car with powerful engines, superb aerodynamics (using wings and
other devices) and great handling with wide tires. Should they instead drive
the family sedan in competition if they really are good drivers?
Slot racing, after all, is just a hobby for most of us. The important
thing is to have fun and remember - to each his own.
What a subject....Recently at my
local track I entered the Super G+ GTP series. Now the magnets on these cars is such that when raced at full speed
I cannot keep up with which car is mine, let alone be able to enjoy any of the painting or other mods I made.
I have come to enjoy the "T-Jets" most of all. These non-magnets
are really fun to drive, and require some skill in the driver. Of course compared to
the SG+ cars the crawl along the track, but it's nice to actually be able to tell that I am racing a 69 Mustang fastback, and not just some black
blur...
However, I am not totally against magnets either. Today's modern cars use wings, weights, and aerodynamics that help to keep the car on the road.
Therefore, I do not see the use of magnets as CHEATING as some people do. I
enjoy racing both types of cars in HO scale, but I prefer a little magnet in my 1/32 scale cars
I personally hate magnets.
There is nothing like hanging round a bend with the back end way out.
but then I also like the Scalextric cars that will spin right round too.
I get bored with the magnet cars and rip them out pretty quick. I
suppose I am in it for the fun rather than outright speed.
My preference is (drum roll
please.... mmmmmmmmm) NO magnets. But most of the racing I do is with
HO magnet cars. I prefer no magnets because I think it adds to the
racing experience. Without magnets, you have to drive the car more.
You have to think about what's going on around you. You can't just
blast around someone on the outside, you have to set up a pass and then
execute it. If you're getting passed, you better make sure you don't
get passed on the inside. I'm not saying it takes more talent without
magnets. The racing is different. Both are challenging. You also
have much more visual feedback as you approach the handling limits.
With strong magnets, your first hint is seeing the car tumbling the entire
length of the track. Without magnets, you have to apply power smoothly
exiting a turn or you will slide too much and lose time. With magnets,
it's a lot more on/off power application. Maybe that's why it's more
popular with the video game generation, to which I belong, by the way.
I'm on the older end of the spectrum, but I've played many video games in my
life. I wondered the other day if this opinion on magnet racing would
carry over to 1/32 scale. I received an Artin 4 lane set for
Christmas, so I had a chance to try it out. Prior to that I bought a 1/32
Strombecker F1 on eBay, so I could do a comparison. I like the Artin
cars and I like the way they handle, but I enjoy the Strombecker a little
more. It slides almost all the way around the track, but it's still
pretty fast. The Artin's are fun, too, but I may try them without the
magnets. Another thing I dislike about magnet cars is the fact that
they require more track. In HO, a 5 sec track with a non magnet car is
a 2.5 sec track with a magnet car. 4 x 8 makes a good layout with non
magnet cars. Not so with magnet cars. You can also see a non
magnet car on the track. Magnet cars are a blur. I have a P2E
which is so fast that I can barely see what color it is, and it's not even
close in speed to an RO or Unlimited. The body is blob-like which is
OK for that car since any additional detail couldn't be seen anyway.
This blur effect is not limited to magnet cars. 1/24 scale wing cars
don't use and traction magnets, but they're still insanely fast. I
assume the upper end of 1/32 raceway cars are the same. Give me a car
with some detail that runs at a speed where I can see that detail. Oh, BTW, the reason I race mostly
magnet cars is because, while I prefer cars without magnets, I prefer even
more to race against an opponent vs racing alone. Magnet racing is
what they do around here.
Another interesting thing I
tried was to modify one of my Scalextric cars. I know that you have a survey
on magnets at your site and their is a lot of controversy over the use of
magnets. I personally like the Renaud cars from scalextric the way you can
sway them around the curves. However I also like the speed of Fly cars like
my Panoz and Joest Porshe. But you can make the Mercedes CLK D2 car go
faster than these two Fly cars by inserting two Neodim Fly Ref. # B21. The
Scalextric Mercedes D2 cars allow you to move or add magnets, they have 3
slots available in front of the motor that allow you to fit Fly neodymium
magnets. I inserted two neodymium Fly magnets in front of the motor and
placed the Scalextric original magnet in other slot. This keeps the car
stuck on the track even at greater speeds. Try it you will be amazed by the
speed you can reach.
Magnets are OK if they're not
overdone. I've got a Ninco F1 set and think the NC-1 motored F1 cars
perform beautifully. I like the way the tails hang out in
the turns. The cars have a nice balance of power and
handling. It takes skilled control to get the best possible times, yet
the cars are very forgiving and do not deslot easily. Afterall, it's
not much fun having to frequently replace deslotted cars. The Fly
cars, while absolutely beautiful in terms of detail, have magnets that are
far too strong. The magnets simply require stronger motors and
controllers with less resistance. And the cars handle unrealistically
and deslot unpredictably. When they do deslot it's potentially tragic.
No skill is required to run them and subsequently the real fun, the fun of
true racing is lost. So I'm somewhere in between. Balance
is the key. I think Ninco's got it just right with their F1 set.
Any voluntary organization has
the right to set up its own rules. So if some people want to use magnets, as
long as they all agree, then let them - they are the ones who will never
enjoy the thrill of skill that can be realized by building, tuning or
driving a car well. I am anti-magnet. There are cars out there
that have magnets so powerful they could race upside down - so what!
More to the point, a powerful enough magnet can completely eliminate the
slightest contribution made by tyres, chassis design, weight distribution,
centre of gravity and every other consideration including driver skill!
All you need to win a race is a vehicle containing an horrendously powerful
magnet and the most brutal motor you can fit into whatever space remains
inside the body. Where is the faintest modicum of skill in that?
These guys would crack a nut with a sledge-hammer, go fishing with sticks of
dynamite and commute to the office in a Sherman tank as a means of dealing
with the traffic. However, stretching things to the limit, I do see one
possibly legitimate use for magnets - just possibly to allow them to be
mounted within a very small distance (to be debated) of the slot guide,
merely to keep the guide in the slot without permanently gluing the whole
damn car to the track. I'm not even sure I could approve of this.
Right, I know, allow magnets to be built INSIDE THE CONFINES OF THE GUIDE
FLAG itself. Yes, I could approve of that. How about
it?
Regards John Trott <johnatrott@hotmail.com>
Santosh
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